Planetside 2 nanoweave armor. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Planetside 2 nanoweave armor

 
 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armorPlanetside 2 nanoweave armor  You will switch to the resist shield when you get a bit more used to the mechanics

0x and most people have nanoweave armor on and that one blocks 0. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Resist Shield is an ability available to the Heavy Assault. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Flak helps a lot against explosives. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Nanoweave just helps with people. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. For your Infiltator : unlock recon darts and spam them in battles. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. That's already half the bullets needed. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. 8%. NO N. You are ignoring one of the biggest downsides of this class 900HP. @planetside2. WarmasterRaptor, Jul 4, 2014 #3. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. This thread is. This thread is. So the idea with this loadout is that it can be very versatile at almost all ranges at. It just ups your resistance to boolets. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. Skip the last level on everything. 2x and 3. Learn to read the map, and figure out where enemy armor is going to be active. PlanetSide 2 Forums. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Nanoweave Armor 2: 10c Increase health by 12. 1x for bolt action sniper rifles and 2x for other weapons. travbrad, Feb 26, 2013 #1. Unlike weapons, Suit Slots need to be unlocked individually for each class. get back previous state of Nanoweave Armor (e. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. FateJH. Everything from character creation, to the tutorial, to default loadouts, to the player's first. Nanoweave increases hp to 125 so you can take 125 damage before you die. Nanoweave Armor. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. It is unlocked and upgraded using Certification Points. Nanoweave armor resists a % of small arms damage. Nanoweave armor does not stack with resist shield. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. By default, non-infiltrators have 500 shields and 500 hp. Step 3: Profit. Keep in mind with nanoweave, this will take 2 shots. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Infiltrator: I would suggest against this for a new player. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. First, flak armor was nerfed. g. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I don't even A2G farm, I just know a bad idea when I see it. If I'm going to be fighting out in the open or in a. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Plus jump pack troops can carry c4. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. but personally I find NW more flexible and versatile than the more specialized flak armor. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). 4x) optic on it. Make sure you get the Reflex 1x scope for it. The shield can absorb. I think you're over-representing the capability of the hardware. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. By Gafired. Nanoweave armor removal and HA resist shield. PlanetSide 2 Forums. But instead of removing nanoweave I'd suggest to add other options: 1. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. After the nanoweave nerf flack armor is the best suit equipment to pick. No longer reduces movement speed. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. Next take the first Med kit and use your infantry resources to build a stockpile. 5x maintaining the balance from the new Nanoweave Armor for body shots. . “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. Some of the things seem superior but aren't really. The whole Rambo thing is cool in theory but usually doing that just gets me killed. 5% increase in total EHP. Also chances are your nano regen energy has been depleted in the fighting. Depending on your mouse pad/in game sensitivity you may have to adjust further. Nanoweave does not protect against headshots at all. Always Adrenaline Shield and Nanoweave Armor. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. I am really happy about this. Knowledge is power. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. If you want the maximum power in single 1v1s, go for Nanoweave. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Nanoweave Armor. 5%. Certs: 61-211 per class 2. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Get the first two ranks of Nanoweave armor. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. PlanetSide 2 Forums. (Do you really want to hurt me!? It fits the QQ armor theme. The idea to change it to 2. PlanetSide 2 Forums. 2 sec like many games weapons damage value dosent really matter no more but in a 0. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. See moreNanoweave Armor. The other guns are there to specialise in something. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. I should know, I use it, and still get OHK'd occasionally via head shot. But this downside makes it way too situational. 5 or 18 per second while active. Make sure you get nanoweave armor. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. I'd suggest Nanoweave + NNG for your average player. The shield remains active for up to 15 seconds, based on the. This damage reduction multiplicateively stacks with Nanoweave Armor. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. I've also purchased the TMG-50 and slapped the HDS (3. It's headshots. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). I did not notice what his work is. 4,It is forbidden to carry nanoweave armor with heavy default. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. If you want the maximum power in single 1v1s, go for Nanoweave. But should it. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Lets you travel a little bit farther while cloaked. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. Összes Témák. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Xion Oct 9, 2014 @ 6:50pm. Nano-Armor Cloaking is an ability available to the Infiltrator. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. It is unlocked and upgraded using Certification Points. Here is a list of recommendations that you can't go wrong with that are cheap and effective. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. PlanetSide 2 Forums. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. Assimalate and your choice of second implant. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Nanoweave is, maybe, more general but so what of. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. 4. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. 1. Carapace implant. 5 damage > flak armor resist 50% > 243. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. Fixed a string discrepancy with Nanoweave Armor's skill line. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. In my opinion C4 is too powerful for it being so universal. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. Also, a +100 increase in bullet velocity is a big deal when it represents almost. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. Just buy attachments and such. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. 175 votes, 59 comments. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. The extra health works very well with the medic's regen ability. I can legit tell when somebody is wearing that armor or isn't. 4x) optic on it. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. Vamfire Havain. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). If you really need to know: Heavy: The MSWR. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. The full complement. It is said that NMG is unaffected by Nanoweave Armor. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Very noticable difference when using it vs when using nanoweave. to even the odds? 2. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. Nano-cloak takes a bit more familiarity with the class IMO to use better. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. I'm really enjoying it. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. 2) The table called "objective value of nanoweave", forget about it for now. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. Nanoweave nerf is first a nerf for OP HA class. Planetside 2 is what I THOUGHT Planetside was going. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. It adds damage resistance to small arms for your torso, arms and legs. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Vanu have pretty limited LA options. 5. If you haven't, be sure to grab nanoweave armor ASAP. now im usually a 1. Sure, it still applies after that, but still worth mentioning. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. If you're just going to run into a room from and odd location and shotgun blast. then nanoweave, incase some people come hunting you, stalkers especially. S. There’s now reasons to take any of the overshields. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 3. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. Unlock and use your Medical kits as often as possible. . Lasers and Infravision implant or on the scopes. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. 3. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. #2. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. Let's imagine two players of equal skill. KupoRU , Sep 4, 2018. Theoretically, it's something like 2000 max for a NW+NMG. Passively receive 20% small arms resistance. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Planetside 2 - Quick Tips 5 Heavy Assault. Medic: The TAR or the Cyclone TRV. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. NC is the best for that. . 4x scopes for the TR Carbine. 6% 2. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. Business, Economics, and Finance. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. (Do you really want to hurt me!? It fits the QQ armor theme. The Excursion Kukri is a melee weapon available to all factions. Thank you. But the effectiveness of the resist shield is highly dependant on your health. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Adrenaline pump. You add a new armor called fiberweave. Nanoweave Armor is a certification for all classes except MAX. (And a light armor without energy is a light armor waiting to be killed). "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. Suit slot: add Reinforced Helmet = 25% headshot resistance. 5 + ttk game it make a humongous difference in the outcome 1. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Also in general do NOT invest in new weapons until much higher battle rank. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. Buy the Night Vision scope for your Orion. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. @planetside2. NMG does work with Flak Armor, and it even absorbs fall damage. 1. Also a lot of other stuff, pay no attention to it. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. I've also purchased the TMG-50 and slapped the HDS (3. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. PlanetSide 2. Assuming, of course, the next instance of damage you take is a small arms (etc. Cost: 50 certs. ) bodyshot - not a headshot or legshot. PlanetSide 2 Forums. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. PlanetSide 2 Forums. Here's the spreadsheet. [MILLER] • 2 yr. #10 Last edited by Tommyp2006, Nov 4, 2014. Welcome to planetside 2! Don't worry about K/D ratio's in this game. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. 6 bullets to kill 2. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. I still just as likely to win/die in a firefight no matter if i use over-shield or not. The cloak only gives protection when it's on with the. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. #2. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. You are going to get shot at. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. 2. Negative resistances (eg. Redeploy by pressing U. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Tommyp2006 , Nov 4, 2014. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. Nanoweave protects against everything. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. HOW DO I LEAVE. 1x reflex sight, forward grip, and softcore ammo. The HP bonus from fully upgraded Nanoweave. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. Nanoweave needs to be removed. You will switch to the resist shield when you get a bit more used to the mechanics. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. No, reducing headshot damage would buff skill. Here's the spreadsheet. Its a big brain pick. . Or you just not landing enough shots. Stick to cover as much as possible. If I were to run resist shield, I'd get shield capacitor as others have mentioned. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Default. Here's the graph. Nanoweave works when you aren't cloaked. If you really need to know: Heavy: The MSWR. 25 = 1125, that's 125 hit points extra. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. With a Nanoweave Armor you can compensate and get more survivability. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Below the line, you should turn it off. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Because new players die mostly to explosions. There's not much you can do other than improve your aim and. CORRECTIONS! Keep your annotations on! There. 8= 11. While equipped, Nanoweave Armor reduces damage taken to the body from. I think I now realise why I left PlanetSide. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. Advanced shield capacitor makes your blue health bar regenerate faster. Choose a laser sight if you want to cqc. I am really happy about this. Faster repair tool for engineer. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Headshots does double dmg most headshots does 2. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Estimated downtime is 3 hours. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. It's…Aug 27, 2015 @ 10:51pm. As it stands body shots deal 0. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Fiberweave armor adds resistance to the health. sempre se ne possediamo uno. refire_rate cancels out, 8/3 = 2. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Step 3: Profit. So I can effectively have 40% if I use Symbiote. Nanoweave Armor is a certification for all classes except. 31 votes, 95 comments. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). They can be used on every class in every situation. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. So i've seen many times people say how heavies are OP due to over-shield ability. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. If you have flak armour at full then you can take 133 explosive damage before you die. Advanced shields is a strong general use suit though. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). I'm trying to figure out what is the best loadout. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. No longer reduces movement speed. No longer reduces movement speed. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums.